The Gambling Commission of Great Britain released its online operator data for May 2021, showing gross gaming yield (GGY) was £ 533.4million for the month, down 4.8 % compared to April.
Data, which comes from its largest licensed operators covering around 80% of the jurisdiction’s market, shows GGY of slots reached £ 211.2million for the month, 4.5% ahead of figure April and up 14.6% year over year.
Bets on real events brought in £ 238.8million, down 10.7% from April. This has increased significantly from £ 101.4million in May 2020, although sports betting continued to be affected by the effects of the novel coronavirus (Covid-19) pandemic around this time.
Non-slots casino games grossed £ 65.3million, 8.0% lower than in April and down 16.2% from the previous year.
Virtual bets were 5.1% behind GGY for April 2021 and down 35.8% from May 2020, to £ 7.2million. Poker grossed £ 7.3million for the month, 12.9% less than April 2021 and 60.1% less than in May 2020.
Esports betting experienced its highest GGY on record in May 2020, at £ 4.6million, down to £ 2.0million in May 2021, up slightly from the April 2021 figure of £ 1.9million.
The other verticals in the game brought in £ 1.7million in May, down slightly from £ 1.8million the year before and a reduction of 17.1% from April.
Data also showed that there were 3.1 million active slots players in Britain in May, up 25.9% year-over-year. The other verticals of the game, including the casino, had 2.2 million active players, up 11.2%.
Bettors on real events have increased significantly from 2.2 million in May 2020 to 5.1 million in May of this year, while the number of bettors on virtual events has decreased by 18.0% to 236,061 .
The number of active poker accounts also decreased significantly, from 557,317 to 282,175, a reduction of 49.4%.
Comparing April 2021 to May 2021, all verticals saw fewer active players, with real event bets dropping the most from 6.7 million to 5.1 million active accounts.
The Gambling Commission also released a report on research conducted that aimed to examine the impact of the Covid-19 pandemic on individuals’ gambling behaviors.
He said the research is not nationally representative, but “provides a useful window into the broader experiences of some game consumers.”
The main findings of the survey included that while the pandemic had caused a lot to think about life and their finances, many had not changed their gambling behaviors and only a minority decreased their gambling frequency.
Half of those surveyed said they had increased the time spent gambling, due to the “anytime, anywhere” nature of online gambling, more free time and increasing boredom rates, and money spent on gambling being easier to justify without so many opportunities. to devote to other activities.
Many have said they have experimented with new games and said they have been disappointed with their gaming habits since the start of the pandemic. Only a minority noted a positive impact of the pandemic on their gambling behavior.
The Commission presented its main recommendations for the future, stating that it will be important to consider the impact on gambling behavior as things ‘get back to normal’ in the wake of the pandemic, as well as The impact on younger audiences, who was it suggested, are most at risk of spending more time and money on gambling and are less likely to be concerned about this behavior.